Games for Cities

Campus2040 (2023)

Delft [NL]

Developed by:

Tags:

  • land-use,
  • public space,
  • community,
  • roleplay,
  • decisionmaking,
  • analogue

The future campus of 2040 in TU Delft will tackled through discussion and exploration, the players create their vision of the campus based on the roles, rules, and resources.

There are many demands and wishes surrounding the future of the Technical University of Delft campus. CREFM attempts to gather these ideas and explain the complexity of this vision to several groups. To help them, the Gamelab developed a hands-on board game which allows players to assume the role of one of the stakeholders during a workshop and build their own future buildings using LEGO. During the game, players assemble their future campus. Targets and ambitions guide their choices so that they make sure there will be enough space for all future students, staff members, researchers, and companies.

At the end of the workshop, players can adapt this vision to their personal preferences and ideas. In doing so, players experience the complexities of creating a vision at first and can explore and express their own vision at the end.

Learn more about Campus2040

back to overview

Delft [NL]

Developed by:

Tagged:

  • land-use,
  • public space,
  • community,
  • roleplay,
  • decisionmaking,
  • analogue

The future campus of 2040 in TU Delft will tackled through discussion and exploration, the players create their vision of the campus based on the roles, rules, and resources.

There are many demands and wishes surrounding the future of the Technical University of Delft campus. CREFM attempts to gather these ideas and explain the complexity of this vision to several groups. To help them, the Gamelab developed a hands-on board game which allows players to assume the role of one of the stakeholders during a workshop and build their own future buildings using LEGO. During the game, players assemble their future campus. Targets and ambitions guide their choices so that they make sure there will be enough space for all future students, staff members, researchers, and companies.

At the end of the workshop, players can adapt this vision to their personal preferences and ideas. In doing so, players experience the complexities of creating a vision at first and can explore and express their own vision at the end.